﻿using Game;

namespace Mekiasm
{
    public class DynamicGlassItemDoor : ItemCube
    {
        public static int Index;
        public DynamicGlassItemDoor() : base("动态阀门")
        {
            

        }

        public override void OnBlockAdded(SubsystemBlockBehavior blockBehavior, int value, int oldValue, int x, int y, int z)
        {

        }

    }
}
